Users made purchases above a certain amount to open a gift box in the app
The value of gifts increased daily
Users shouted into the phone's microphone to open the box
AREA:
Partner under NDA
GOAL: Create a unique viral mechanic to ensure high conversion and retention during promotional events
DEVELOPMENT TIME:6 weeks
RESULTS:
Bright advertising campaign with viral effect
Conversion rates exceeded planned metrics by 60%
Average user engagement in the promotion lasted 3 days in a row
E-Com marketing | Gamification
E-Com marketing | Gamification
pLAY
Time of Opportunities
FOR:
Based on the popular game «Among Us», a complex gamification was created where users performed tasks related to banking transactions
Points were awarded for completing the tasks, with the overall winner receiving a new gaming console
AREA:
GAZPROMBANK
GOAL: Develop a gamified competitive mechanic for Gazprom ank's anniversary to engage all employees nationwide
DEVELOPMENT TIME:16 WEEKS
RESULTS:
Employee engagement exceeded 50% across all departments
1300 unique users on the first day of the game's launch
Average duration of a game session – 13 minutes
HR in banking | Turnkey development
HR in banking | Turnkey development
pLAY
Football City
FOR:
The player manages a football club: hires athletes and managers, trains their skills, and improves the club's infrastructure
Building upgrades increase revenue and training efficiency
The team participates in matches against other players and AI
AREA:
PARTNER UNDER NDA
DEVELOPMENT TIME:15 WEEKS
RESULTS (BETA):
907 players without advertising traffic
889 DAU (daily active users) on organic traffic
87.8% of players returned daily
Top players spent up to 2–3 hours per day in the game
Sports marketing | Turnkey development
Sports marketing | Turnkey development
играть
Atomic Trip
FOR:
Players completed situational and test tasks related to the atomic fleet, with successful participants encouraged to submit resumes
Even the headgear and clothing choice at the very beginning of gamification was one of the tasks in the whole chain
AREA:
ROSATOM & HeadHunter
GOAL: As part of the Best Employer of the Year campaign on HH.ru, Rosatom asked our team to engage job seekers with a unique gamified experience
DEVELOPMENT TIME: 12 WEEKS
RESULTS:
Hundreds of relevant resumes collected
The viral effect on social media remained for over a full year after the release
HR | Turnkey development
pLAY
mmo rpg
FOR:
The largest multiplayer RPG, fully playable in a browser. Console-quality gameplay, dynamic battles, and advanced character progression. Cooperative and solo dungeons with unique mechanics and rare loot
The project is designed for a global audience with the possibility of customization through NFT
AREA:
PARTNER UNDER NDA
GOAL: create a large-scale MMORPG in a browser with high retention and clear monetization
DEVELOPMENT TIME:this is a current project
RESULTS (BETA):
173k DAU (daily active users) in the first 5 days
50% of players returned daily
Average time spent in the game: 2.5 hours per day
Average spend per player: $50+, with some players spending $1,000+
Blockchain | Modular development
Blockchain | Modular development
pLAY
Mini-games in Telegram
FOR:
A series of 6 dynamic mini-games on Telegram with meme coins and competitive PvP mechanics
The games motivate players to come back, break records, and invite friends — PvP tournaments with prizes and affiliate advertising are planned for the future
AREA:
PARTNER UNDER NDA
GOAL: create engaging and competitive games with the ability to easily integrate partner advertising
DEVELOPMENT TIME:this is a current project
RESULTS:
173k DAU (daily active users) in the first 5 days
50% of players returned daily
Average time spent in the game: 2.5 hours per day
Average spend per player: $50+, with some players spending $1,000+
Web3 | Turnkey development
Web3 | Turnkey development
pLAY
Discount Tree
FOR:
The gamification feature includes a “farm” mechanic. Participants grew and cared for “discount trees”
Coupons were collected and could be used for purchases on the platform
AREA:
PARTNER UNDER NDA
GOAL: encouraging users to use various discounts and coupons on the platform
DEVELOPMENT TIME:16 WEEKS
RESULTS:The game had over 100,000 daily active users
E-Com marketing | Gamification
E-Com marketing | Gamification
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Dobry Kids
FOR:
A memory-based game for children, using the «Memo» mechanic
The game was designed to be engaging and encouraged users to return and play multiple times by associating gameplay with product purchases
AREA:
дОБРЫЙ (DOBRY)
GOAL: Create a marketing game to support the Добрый brand’s promotion and increase engagement through gamification
DEVELOPMENT TIME: 4 WEEKS
RESULTS:Increased user interaction with the brand, with a noticeable improvement in repeated participation
FMCG marketing | Gamification
FMCG marketing | Gamification
pLAY
Marketing in a creative environment | Gamification
Too Late to Be Afraid
FOR:
An interactive detective game based on the mechanics from the game Reigns
The game was designed to make users curious about the continuation of the story in the book, encouraging them to read further
AREA:
BOOKMATE
GOAL: Сreate a marketing game to promote the book “Too Late to Be Afraid” by Shamil Idiatullin and increase user engagement
DEVELOPMENT TIME:3 WEEKS
RESULTS:
34% of players went to the book's landing page
+28% increase in traffic to the book's landing page
Average session duration — 6–8 minutes
Marketing in a creative environment | Gamification
pLAY
Federation of Gorodki Sports of the Republic of Karelia
Kyykka
FOR:
A browser-based gamification of the authentic game Kyykka, accessible from any device
Players could learn about the sport and try their skills in three difficulty modes
AREA:
Federation of Gorodki Sports of the Republic of Karelia
GOAL: Engage a younger audience in offline tournaments of the national historical sport Kyykka
DEVELOPMENT TIME:12 WEEKS
RESULT:Thousands of users have played the game since its inception
Sports marketing | Turnkey development
Sports marketing | Turnkey development
pLAY
Defi Racer
FOR:
Three mechanics: racing, garage (upgrades and car purchases), and a leaderboard
Players competed to get the most powerful car, which required 8-16 hours of gameplay
AREA:
1Inch
GOAL: hold a vibrant advertising campaign and tournament for the community during the Christmas holidays
DEVELOPMENT TIME:12 WEEKS
RESULTS:
More than 1,000 active users participated in the tournaments
More than $10,000 in prizes were awarded
Fintech Marketing | Turnkey Development
Fintech Marketing | Turnkey Development
pLAY
Sibur Run
FOR:
During the game, participants collected elements in the air that symbolized Sibur's values
AREA:
SIBUR & HeadHunter
GOAL: Engage job seekers through a simple gamified experience representing Sibur's values
DEVELOPMENT TIME:6 WEEKS
RESULTS:
The gamification has had a wide viral effect on social networks
Several hundred relevant resumes collected
Геймификация
Recruitment | Gamification
pLAY
Mi Bunny Ride
FOR:
Involving game with simple controls and complex mechanics, created according to the principles of «easy to learn, hard to master»
Implemented leaderboard and personal record system. The first commercial project of our agency
AREA:
Xiaomi Russia & PRT Agency
GOAL: Engage users in a fun gamified experience to increase brand loyalty and engagement
DEVELOPMENT TIME: 4 WEEKS
RESULTS:
The project was successfully realized in a short time
Several thousand game sessions have been conducted in gamification for the whole time
More than a thousand unique users tried their hand at the game
Retail Marketing | Gamification
Gamification
pLAY
Development
Burning Man Online
FOR:
Two technological stacks integrated (“Pixi + Player io” and “React + Google Firestore”), to ensure stability and technical performance
Authentic objects like art cars and fire barrels were added to replicate the offline event atmosphere in the online version
AREA:
Sparkle Verse
GOAL: Improving the stability of the immersive online platform for Burning Man Online 2021; additional effects to the gameplay part of the platform
DEVELOPMENT TIME:12 weeks
RESULTS:
The event ran without technical issues, successfully capturing the essence of the physical event
The Burning Man effigy was burned right on time!
Online Event Product | Modular Development
Modular Development
Kickin’ It
FOR:
Users competed in a game to win tickets to the European Football Championship
AREA:
Boohooman UK
GOAL: Increase user engagement and conversion through a football-themed game
DEVELOPMENT TIME: 6 WEEKS
RESULTS:
In total, about 100,000 users participated in gamification
Almost 25% received promo codes for shopping in Boohooman online store as a prize
E-Com Marketing | Gamification
Gamification
pLAY
Flying Express
FOR:
Users participated in a Flappy Bird-like game, collecting coins to use as discounts and coupons
AREA:
PARTNER UNDER NDA
GOAL: Attract and retain users through a gamified promotional event
DEVELOPMENT TIME:6 WEEKS
RESULTS:High user participation and increased sales
E-Com Marketing | Gamification
Gamification
pLAY
Present Box 1.0
FOR:
Users opened gift boxes by meeting certain conditions, with the value of gifts increasing daily
AREA:
pARTNER UNDER NDA
GOAL: Increase average check and number of event participants through a unique gift-opening mechanic
DEVELOPMENT TIME:6 WEEKS
RESULTS:
The number of participants increased by more than 25% compared to previous promotions
The average check increased by more than 500 rubles